# Copyright (C) 1989, 1992, 1993 Aladdin Enterprises. All rights reserved. # # This file is part of Ghostscript. # # Ghostscript is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY. No author or distributor accepts responsibility # to anyone for the consequences of using it or for whether it serves any # particular purpose or works at all, unless he says so in writing. Refer # to the Ghostscript General Public License for full details. # # Everyone is granted permission to copy, modify and redistribute # Ghostscript, but only under the conditions described in the Ghostscript # General Public License. A copy of this license is supposed to have been # given to you along with Ghostscript so you can know your rights and # responsibilities. It should be in a file named COPYING. Among other # things, the copyright notice and this notice must be preserved on all # copies. # makefile for Ghostscript, MS-Windows 3.n/Borland C++ 3.0 or 3.1 platform. # ------------------------------- Options ------------------------------- # ###### This section is the only part of the file you should need to edit. # ------ Generic options ------ # # Define the default directory/ies for the runtime # initialization and font files. Separate multiple directories with \;. # Use / to indicate directories, not a single \. GS_LIB_DEFAULT=c:/gs\;c:/gs/fonts # Define the name of the Ghostscript initialization file. # (There is no reason to change this.) GS_INIT=gs_init.ps # Choose generic configuration options. # Setting DEBUG=1 includes debugging features (-Z switch) in the code. # Code runs substantially slower even if no debugging switches are set, # and also takes about another 25K of memory. DEBUG=0 # Setting TDEBUG=1 includes symbol table information for the Borland debugger. # No execution time or space penalty, just larger .OBJ and .EXE files # and slower linking. TDEBUG=0 # Setting NOPRIVATE=1 makes private (static) procedures and variables public, # so they are visible to the debugger and profiler. # No execution time or space penalty, just larger .OBJ and .EXE files. NOPRIVATE=0 # Define the name of the executable file. GS=gswin # ------ Platform-specific options ------ # # If you don't have an assembler, set USE_ASM=0. Otherwise, set USE_ASM=1, # and set ASM to the name of the assembler you are using. This can be # a full path name if you want. Normally it will be masm or tasm. USE_ASM=1 ASM=tasm # Define the drive, directory, and compiler name for the Turbo C files. # COMP is the compiler name (tcc for Turbo C++, bcc for Borland C++). # COMPDIR contains the compiler and linker (normally \bc\bin). # INCDIR contains the include files (normally \bc\include). # LIBDIR contains the library files (normally \bc\lib). # Note that these prefixes are always followed by a \, # so if you want to use the current directory, use an explicit '.'. COMP=bcc COMPDIR=c:\bc\bin INCDIR=c:\bc\include LIBDIR=c:\bc\lib # Define the Windows directory. WINDIR=c:\windows # Windows 3.n requires a 286 CPU or higher. CPU_TYPE=286 # Don't rely on FPU for Windows: Options are -1 (optimize for no FPU) or # 0 (optimize for FPU present, but do not require a FPU). FPU_TYPE=0 # ---------------------------- End of options ---------------------------- # # Swapping `make' out of memory makes linking much faster. .swap # Define the platform name. PLATFORM=bcwin_ # Define the name of the makefile -- used in dependencies. MAKEFILE=bcwin.mak # Define the ANSI-to-K&R dependency. Turbo C accepts ANSI syntax, # but we need to preconstruct ccf.tr to get around the limit on # the maximum length of a command line. AK=ccf.tr # Define the compilation flags for an 80286. # This is void because we handle -2 and -3 in ccf.tr (see below). F286= # Figure out which version of Borland C++ we are running. # In the MAKE program that comes with Borland C++ 2.0, __MAKE__ is 0x300; # in the MAKE that comes with Borland C++ 3.0 and 3.1, it is 0x360. # We care because 3.0 has additional optimization features. # There are also some places below where we distinguish BC++ 3.1 from 3.0 # by testing whether $(INCDIR)\win30.h exists (true in 3.1, false in 3.0). EXIST_BC3_1=exist $(INCDIR)\win30.h # Figure out which version of Windows we are running, 3.0 or 3.1. # I *think* 3.0 doesn't have the 256COLOR.BMP file. WINDOWS_3_1=exist $(WINDIR)\256color.bmp !if $(__MAKE__) >= 0x360 CO=-Obe -Z !else CO=-O !endif !include "tccommon.mak" # Define the compilation flags. !if $(NOPRIVATE) CP=-DNOPRIVATE !else CP= !endif !if $(DEBUG) | $(TDEBUG) CS=-N !else CS= !endif !if $(DEBUG) CD=-DDEBUG !else CD= !endif !if $(TDEBUG) CT=-v LCT=/v !else CT=-y LCT=/m /l !endif GENOPT=$(CP) $(CS) $(CD) $(CT) CCFLAGS0=$(GENOPT) $(PLATOPT) $(FPFLAGS) CCFLAGS=$(CCFLAGS0) -m$(MM) CC=$(COMPDIR)\$(COMP) -m$(MM) -zEGS_FAR_DATA @ccf.tr # We want a Windows executable with only selected functions exported: WX=-WE CCC=$(CC) $(WX) $(CO) -c CCD=$(CC) $(WX) -O -c CCCF=$(CCC) CCINT=$(CC) $(WX) -c .c.obj: $(CCC) { $<} # ------ Devices and features ------ # # Choose the language feature(s) to include. See gs.mak for details. # Since Ghostscript runs in enhanced mode, we include a fair number # of drivers, but we can't exceed 64K of static data. FEATURE_DEVS=filter.dev dps.dev level2.dev # Choose the device(s) to include. See devs.mak for details. DEVICE_DEVS=mswin.dev mswinprn.dev DEVICE_DEVS3=deskjet.dev djet500.dev laserjet.dev ljetplus.dev ljet2p.dev ljet3.dev DEVICE_DEVS4=cdeskjet.dev cdjcolor.dev cdjmono.dev cdj550.dev paintjet.dev pjetxl.dev DEVICE_DEVS5=epson.dev eps9high.dev ibmpro.dev bj10e.dev DEVICE_DEVS7=bmpmono.dev bmp16.dev bmp256.dev bmp16m.dev DEVICE_DEVS8=gifmono.dev gif8.dev bit.dev !include "gs.mak" !include "devs.mak" # Build the compiler response file depending on the selected options. ccf.tr: $(MAKEFILE) makefile echo -2 -a -d -r -G -N -X -I$(INCDIR) $(CCFLAGS0) -DCHECK_INTERRUPTS >ccf.tr !if $(CPU_TYPE) > 286 echo -3 -a -d -r -G -N -X -I$(INCDIR) $(CCFLAGS0) -DCHECK_INTERRUPTS >_temp_ if $(EXIST_BC3_1) copy _temp_ ccf.tr !endif # -------------------------------- Library -------------------------------- # # The Turbo/Borland C(++), Microsoft Windows platform # Using a file device resource to get the console streams re-initialized # is bad architecture (an upward reference to zfiledev), # but it will have to do for the moment. bcwin__=gp_mswin.$(OBJ) gp_mswtx.$(OBJ) gp_msdos.$(OBJ) gp_nofb.$(OBJ) bcwin_.dev: $(bcwin__) $(SHP)gssetmod bcwin_ $(bcwin__) $(SHP)gsaddmod bcwin_ -fdev wstdio gp_mswin.$(OBJ): gp_mswin.c $(AK) gp_mswin.h gp_mswtx.h \ $(ctype__h) $(dos__h) $(malloc__h) $(memory__h) $(stdio__h) $(string__h) $(windows__h) \ $(gx_h) $(gp_h) $(gpcheck_h) $(gserrors_h) $(gxdevice_h) gp_mswtx.$(OBJ): gp_mswtx.c $(AK) gp_mswtx.h \ $(ctype__h) $(dos__h) $(memory__h) $(string__h) $(windows__h) gp_msdos.$(OBJ): gp_msdos.c $(AK) $(dos__h) $(string__h) \ $(gstypes_h) $(gp_h) $(gsutil_h) # ----------------------------- Main program ------------------------------ # BEGINFILES=gs*.res gs*.ico CCBEGIN=$(CCC) *.c # Get around the fact that the DOS shell has a rather small limit on # the length of a command line. (sigh) LIBCTR=libc$(MM).tr $(LIBCTR): $(MAKEFILE) makefile echo $(LIBDIR)\import $(LIBDIR)\mathw$(MM) $(LIBDIR)\cw$(MM) >$(LIBCTR) LIBDOS=$(LIBGS) obj.tr # Interpreter main program ICONS=gsgraph.ico gstext.ico GS_ALL=gs.$(OBJ) $(INT) $(INTASM) gsmain.$(OBJ)\ $(LIBDOS) $(LIBCTR) obj.tr lib.tr $(GS).res $(GS).def $(ICONS) # Make the icons from their text form. gsgraph.ico: gsgraph.icx echogs$(XE) echogs -wb gsgraph.ico -n -X -r gsgraph.icx gstext.ico: gstext.icx echogs$(XE) echogs -wb gstext.ico -n -X -r gstext.icx $(GS).res: $(GS).rc gp_mswin.h $(ICONS) $(COMPDIR)\rc -i$(INCDIR) -r $(GS) $(GS)$(XE): $(GS_ALL) $(ALL_DEVS) tlink $(LCT) /Twe $(LIBDIR)\c0w$(MM) @obj.tr $(INTASM) @gs.tr ,$(GS),$(GS),@lib.tr @$(LIBCTR),$(GS).def echo $(COMPDIR)\rc -30 -i$(INCDIR) $(GS) >_temp_.bat echo $(COMPDIR)\rc -i$(INCDIR) $(GS) >_temp_ if not $(EXIST_BC3_1) copy _temp_ _temp_.bat if $(WINDOWS_3_1) copy _temp_ _temp_.bat _temp_.bat